Hacker Newsnew | past | comments | ask | show | jobs | submit | cpeterso's favoriteslogin

It's Black Moon Chronicles Online: Winds of War.

I have client sources as I am working with the person that owns the rights.

Protocol is not documented, so reverse engineering, but having the clientside helps.

The server software was lost to time and accidents. But we have dumps of quest data, times, mobs, etc and all assets in original form. So as soon as I get the server in a working state. We have the full game.

We plan to open source/creative commons everything when we get something playable.

I've done 4 massive redactors as the code grows, to accommodate changes in understanding and design flaws.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: