The problem of many hands - when responsibilities in a group that collectively does harm are divided between many people, who can be held accountable when each person individually acted reasonably?
I think organizations are, more and more, siloing roles in this way intentionally (or at least emergently), such that blame can only ever be collective if they do harm. Since it's so much harder to redress collective blame, this can be effective in avoiding consequence entirely.
I think it's mostly emergent. I can even point to a plausible mechanism, which is that if you think of an organization as a network of people and how they are connected together, you can think of "responsibility" as something that arcs through an organization like electricity and burns out whatever it courses through, prompting the creation of alternatives to avoid getting zapped the same way in the future.
It isn't completely inevitable, I think it's possible for relatively strong leadership to understand that the processing of responsibility through an organization is a necessary feature and people handling it without external forces conspiring to make it even more like that it will "burn out" a part of the org is a necessity and a good thing. But it's really easy for an organization to just default to burning out the path and evolving ways to avoid it in the future, and it is very motivated to make it happen.
the correct answer here is that they are all accountable. there is not some fixed quantity of blame to divvy up: each malfunctioning leg is responsible for the outcome.
I think the GP's point is that accountability/responsibility isn't a substance, it doesn't have to be conserved like energy or momentum. I agree with them.
It would be perfectly valid for the law to be that individuals don't need to unpick the corporate web of relationships, but hold any of those who contributed (above some size threshold) culpable for the whole injury, and leave the corporates to arm wrestle about how culpability is assigned between them.
Potentially. However, depending on the nature of the interaction, abandonment is equally a concern for a provider. If I'm treating or begin care of a hypoglycemic patient (and I'm not saying that in this case, such a thing has happened), then legally, I can be found guilty of abandonment if I don't transfer care to a higher level provider or conclude the course of treatment or intervention planned. I can't just say "I can't do anything for you, you're on your own."
I think we are saying the same thing. There is a line that triggers obligation and liability. If the location is abigious or the liability is extremely high, then there is incentive to error on the side of avoidance.
This might mean not taking a patient or class of patients into care.
One other point to note, in general) is that depending on your provider type, avoidance may not be an option. On duty EMS cannot "avoid" a patient encounter, likewise with emergency medicine (though I'm honestly not sure whether immediate/urgent care is considered there, too).
>The problem of many hands - when responsibilities in a group that collectively does harm are divided between many people, who can be held accountable when each person individually acted reasonably?
"You can't justify hanging us all from the overpass" is the magic of the system.
I set up a server that limits bandwidth through it to max dialup speeds, with rate limit buckets per-IP:
https://dialup.moveything.com/. It has some gifs, progressive jpegs that are fun to watch load, and a mirror of xkcd.
* support limiting to 33.6 kbps, 14.4, etc for real nostalgia
* Add an initial "dial-up" sound and "connect" button that matches those for different speeds (I'll be able to tell the speed by just the sounds, so no cheating!)
Some folk on YouTube played a game like this (Snake) in real life with the South Korean rail network. It's Jet Lag: The Game - a great show, most seasons are different games. I think the one where they played Snake is one of their more complex seasons - they also play Hide and Seek and Tag across continents, and games like that.
“This planet has - or rather had - a problem, which was this: most of the people living on it were unhappy for pretty much of the time. Many solutions were suggested for this problem, but most of these were largely concerned with the movement of small green pieces of paper, which was odd because on the whole it wasn't the small green pieces of paper that were unhappy.”
― Douglas Adams, The Hitchhiker’s Guide to the Galaxy
For YouTube, I've used it in Safari on iOS for a while with UnTrap for YouTube that lets you disable short[1]. On desktop, a uBlock origin filter works[2].
I replaced the keyboard MacBook Air M1 keyboard with a $20 model from Amazon and it's been going strong for a full year. I had spilled ginger ale on the original.
The board is riveted in, but there are enough screws to hold the replacement in place. Removing the board is a shockingly violent process, but it worked for me.
I use them when working with sheet metal. They are high-dexterity. Thin and flexible. Steel threads are woven into the fabric. McMaster has a variety of high dexterity gloves - fingerless, insulating, cut-resistant.
I wonder if anyone has hacked it (in the "Hacker News" sense of hack) so that the above keyboard can be used in an external casing, without inserting it into the Macbook body. I'd pay a lot of money for that. The Magic Keyboard is different.
i mean it's pretty nice for a laptop keyboard, but i've never thought of it as good enough to use externally tbh
or do you mean integrating it into a different laptop a la framework? that could be cool, but would also have to think how much the chassey stiffness/specific construction contributes to the feel
p.s. has anybody here tried (the external) magic trackpad? the macbook trackpad is infuriatingly good
I have the external Magic Trackpad. It is wonderful. I use it with my split Moonlander keyboard, and keep it in the middle. I honestly can't use a normal keyboard now, MacBook Pro included.
I have a magic keyboard for my studio, bloody expensive, but I just love the ergonomics and feel compared to my two TKL (really nice) mechanical keyboards.
You can use tiny drill to drill off the rivets - much less violent. I covered everything in paper / masking tape to be able to vacuum off the metal shavings and used small dremmel like electric drill with chinese used re-sharpened pcb drillbit.
Well done! This is the sort of "old HN" spirit that I love. Though if I ever need to do this myself I think I would try using a tiny "crowbar" to break each rivet individually, just to spare myself from cutting my hand.
The article linked in the first paragraph is almost more interesting to me[1]. Some of these places, like the subway, have air frequently circulated that can filter aerosols but leave CO2; this limitation makes me somewhat doubt its usefulness as a proxy for disease transmission risk.
Apart from disease transmission, since I've gotten a CO2 monitor in my apartment I've noticed that running the gas stove or oven for even a little while will make a huge spike in CO2.
I'm a fan of scissor switch keyboards, which I think makes me a bit odd - I got used to them from laptops and now I have an MX Keys Mini that I really like. I like the short travel and the tactile nature of them - I tried a slim mechanical (Nuphy Air75) but it still slowed me down considerably and was uncomfortable. I touch type but not home-row, so maybe my chaotic typing style doesn't work on heavier keys.
pretty amazing so far.
put together a SpaceFn layout, with partial home row keys, in no time, with their web usb based, online configurator.
i tried and/or assembled keyboard.io model 01, (falba.tech bamboo) minidox, troy fletcher signum 3.0, egodox ez, leopold, glove80 before, but this device is a pretty amazing compromise among many dimensions, like portability, price, familiarity, split-ness, extra layers, thumb keys, connectivity, portability.
what's clearly not great is its serviceablilty and only time will tell how durable is it.
if the battery dies in it and puffs up, it's most likely have to be thrown away, so it's not really an end-game keyboard, in that sense.
I definitely prefer shorter travel keys too - full size MX feels like an unnecessary workout. Though personally the mechanical ones with a bit more distance than scissor is where I think my sweet spot lies. And Mac's butterfly keyboards are way too short, they slow me down noticeably.
Yeah same, even after years of gaming I still prefer laptop style short travel keys. Slim mechanical are good but still not quite the same. The official apple separate keyboards are my favourite but currently I use a keychron k1.
Hey, me too! I do touch typing with home row and tried using mechanical keyboard with Cherry MX Brown switches, but eventually switched to scissor switches. I like them for the same reasons as you.
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