> "Walking and biking environments result in ghettoes"
I must admit this viewpoint is one I have never seen before! Instead I've heard many arguments that bike lanes and pedestrianization are forms of gentrification, but resulting
"ghettoes?" +1 for creativity!
Yes? Bikes are an incredibly segregating means of transport. They are inherently limited in range, and they are largely incompatible with any other transit mode.
So you create an environment where all the housing within bike range from good jobs is unaffordable for most people.
And the most democratic mode of transport? Cars. They provide far greater accessibility.
You are spot on about segregation. Yes, walking and biking are for undesirables. The suburbs are built for cars and cars only. Poor people (African, etc) can't afford the large lots, the minimum size of residence, the HOA and lawn maintenance, car required to go anywhere. This is how you can do segregation without violating any laws. Usually, most people don't admit that these are the real goals. I'm surprised that you are openly admitting that segregation is what we want. I guess times are changing!
So you're saying that bicycles have caused our land use patterns to be inequitable? I would say I agree that transportation modes have made land use allocations in western society problematic, but again you are very novel in being the first person I've ever met who attributes those issues to people riding bicycles.
No, bicycles are more of a symptom. They are not the sole cause, of course.
The actual root cause is over-centralization, where the only jobs worth having are concentrated in downtowns of a dwindling number of cities. These downtowns are always congested, and bike lanes are one way to make it more tolerable. But if you can afford an apartment, of course.
Bike lanes near Wall Street are an iconic example. If you're using them, then it's highly likely that you're a multi-millionaire. Or maybe you inherited a rent-controlled apartment.
Cars historically were a great equalizer. Sure, your CEO was likely driving a better car, and living in a better house. But they were stuck in the same traffic along with you. And this _was_ a factor when deciding on the next office location: "Hm. I really hate the commute, perhaps our next office should be in a bit less congested location?"
And this is reflected in actual research: https://pmc.ncbi.nlm.nih.gov/articles/PMC4938093/ - "For the USA, we observe an exponent βUSA ≈ 0 indicating that the density of jobs is independent from the skill level in the USA. For the UK and Denmark, we observe a non-zero exponent with βUK ≈ 1/2 for the UK and a larger value for Denmark βDK ≈ 0.8. These results indicate that the density of jobs decreases with the skill level, more in Denmark than in the UK."
Ok most of what you're saying makes sense, but having gone to bike lanes in lower manhattan it seems like it's a lot of food delivery people 24/7 with the normal new yorkers you'd see on the subway during commuting hours. From a humanistic perspective it seems like it's a good thing to ensure that delivery drivers aren't killed by motor vehicles and have the ability to not conflict with sidewalk pedestrians? As a driver I would prefer they're not in my lane.
> Cars historically were a great equalizer.
I suppose we'll agree to disagree on this one, there's like a bajillion books that assert the opposite so I will let those and the intertubes do the talking.
As it relates to the study, I'm a little confused how it relates to the above discussion. Is this a good or bad thing to have density of jobs relate to skill level? Wouldn't the historic development of these cities with thousands of years of human civilization in Europe vs. relatively recently developed US cities be a confounding factor in exploring land use patterns?
> Ok most of what you're saying make sense, but having gone to bike lanes in lower manhattan it seems like it's a lot of food delivery people
Yes, I should have mentioned that I specifically meant people using bike lanes for commutes. Bike lanes for work or for recreation are a totally different story, and I have nothing against them.
However, in this case it still reinforces my point: delivery by bike is a luxury good. It still is something that makes living in an utterly unaffordable area more bearable for people who have money.
> I suppose we'll agree to disagree on this one, there's like a bajillion books that assert the opposite so I will let those and the intertubes do the talking.
I'm actually not saying anything that is not an accepted fact in urbanism.
> As it relates to the study, I'm a little confused how it relates to the above discussion. Is this a good or bad thing to have density of jobs relate to skill level?
No, it's not good. This means that good jobs force people to move closer to the centers of their concentration. This automatically reduces opportunities for other people.
> Bikes are an incredibly segregating means of transport.
A bike costs on the order of a few hundred dollars; there's essentially no barrier to entry.
Comparing them with cars on this metric is laughable. Must be 18 or so and able bodied, obtain an expensive license, purchase the actual very expensive vehicle, pay for constant upkeep in insurance, fuel, repairs, and risk serious accidents. All of this is an insane barrier to entry.
> They are inherently limited in range
Yeah, to like a radius of 5km or so, on the low end. That's quite a bit in a city.
> and they are largely incompatible with any other transit mode.
Kind of, but not really? Between e-scooters, rental bikes, and bike garages at train stations, this really is just a matter of proper infrastructure in the end. I don't get the relevance of this anyway.
> So you create an environment where all the housing within bike range from good jobs is unaffordable for most people.
And where exactly is this place you describe where everyone commutes exclusively by bike? Ooops, right, it doesn't exist, never has, probably never will. So you're just making stuff up.
I mean, it is a cute little theory, but it has zero relevance to the world we've built or ever plan to build.
Or maybe it's a strawman, implying that someone somewhere has claimed that we should only commute by bike? Again, cute, but nobody says that. Adding public transportation to the equation neatly eradicates your entire made up theory.
> And the most democratic mode of transport? Cars. They provide far greater accessibility.
I adore your conversational technique of adding positively charged words like "democratic" and "accessibility" without any justification or explanation, just to make it seem like you have an argument. "The democratic, accessible and green coal power plants." I'll add this technique to my list of common fallacies, thanks.
> Comparing them with cars on this metric is laughable. Must be 18 or so and able bodied, obtain an expensive license, purchase the actual very expensive vehicle, pay for constant upkeep in insurance, fuel, repairs, and risk serious accidents. All of this is an insane barrier to entry.
Just wait until you hear how much transit costs!
> And where exactly is this place you describe where everyone commutes exclusively by bike? Ooops, right, it doesn't exist, never has, probably never will. So you're just making stuff up.
Who said anything about exclusivity? Please point out with a hyperlink.
> I adore your conversational technique of adding positively charged words like "democratic" and "accessibility" without any justification or explanation, just to make it seem like you have an argument.
I provided a link in this thread. Go on, dispute it.
Like everything in LLM land it's all about the prompt and agent pipeline. As others say below, these people are experts in their domain. Their prompts are essentially a form of codifying their own knowledge, as in Rakyll and Galen's examples, to achieve specific outcomes based on years and maybe even decades of work in the problem domain. It's no surprise their outputs when ingested by an LLM are useful, but it might not tell us much about the true native capability of a given AI system.
You know all those dark patterns in software? What if we applied the same concepts to gigantic mechanical devices, taking advantage of human psychological faults, and generate a profit margin on those? Sure seems what seems to have happened with motor vehicles
As much as this may have unintended consequences, I can appreciate the motivation. I can't let my kids play iPhone games unless I turn the device into Airplane mode. Almost all these pay to play mobile games have 60 second interstitials after each level that can't be skipped. It's insane. I've taught my kids how to force kill the game and reload to get out. Definitely depressing compared to the PC shareware days I grew up with.
As a fellow parent, I cannot recommend Apple Arcade enough. My son is only allowed to play games that come from AA. These games aren't allowed to have any ads or in-app purchase. In return, you pay seven measly bucks a month (though I have it included as part of a package since we use iCloud and Apple Music and Apple TV+ anyway).
The games in AA are either made for Apple Arcade (some great indie type games) or, very commonly, they are basically 'de-fanged' ones from the regular App Store, with all the IAPs and ads ripped out. Where there is an in-game currency that normally is scarce without paying, they'll either just give you a bunch of it to start with, or you will earn it naturally while playing.
I agree with you that the number of ads and purchase-pushing mechanics in all regular App Store/Play Store games is insane. It's all because a few whales who do buy these purchases are what pays for the whole thing.
I'm leaning towards letting the kid play games only on an XBox and never on the phone. Even if I get rid of the ads, I don't want the games to be accessible wherever they are. Whereas with a TV, they need to situate themselves in a dedicated place to play games.
I haven't used it much, because I was dragged kicking and screaming back to iOS by family inertia (photo library and iMessage), but there is this which bills itself as the same idea:
> only on an XBox and never on the phone. ... I don't want the games to be accessible wherever they are.
I couldn't agree more that a carry-anywhere gaming (or worse, social-media) device is too corrosive to childhood.[1] My eldest is only 7, so unsurprisingly he doesn't have a phone, and uses an iPad. The size of it has a nice side-effect that it's impractical to carry around, so it's only used at home and in the car.
When he's older, I plan to give him a phone that can only text and call.
[1] Sure, some of us had things like Game Boy, but consider how long those batteries even lasted, how bulky and limited the devices were, how expensive games were, how there were zero ads... It's really far from the same thing. I'd be fine with him having a thing like a Game Boy.
At this point, I've just decided that I'm going to actually pay for my games on iPhone.
Stardew Valley cost me $15 on iPhone a few years ago, which is a lot for an iPhone game, but I don't regret it at all. It's a direct port of the PC version, meaning it's a complete experience, but also not a single ad. No attempts to get me to spam my friends, no prompts for me to buy gems to make my crops grow faster, no need to watch an ad to unlock fighting in the mines. It's a game that I paid some money for and then I got to play. What a concept!
I have a borderline-irrational hatred for ads and will very actively go out of the way to avoid them. I understand the whole "no free lunch" economic theory, so you could argue that they're a necessity in some cases, but at this point I'm in a stable enough position to justify paying a few bucks to play games uninterrupted.
Outside of Stardew Valley, I play Binding of Isaac and Organ Trail. Both of them cost a few bucks but both also give you a complete, ad-free experience.
Yes and reality is the hard part. Moravec’s Paradox [1] continues to ring true. A billion years of evolution went into our training to be able to cope with the complexity of reality. Our language is a blink of an eye compared to that.
Reality cannot be perceived. A crisp shadow is all you can hope for.
The problem for me is the point of the economy in the limit where robots are better, faster and cheaper than any human at any job. If the robots don’t decide we’re worth keeping around we might end up worse than horses.
Look I think that is the whole difficulty. In reality, doing the wrong thing results in pain, and the right thing in relief/pleasure. A living thing will learn from that.
But machines can experience neither pain nor pleasure.
I must admit this viewpoint is one I have never seen before! Instead I've heard many arguments that bike lanes and pedestrianization are forms of gentrification, but resulting "ghettoes?" +1 for creativity!
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