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There is also the Libreboot which may be of your interest. What I see is that there is a lot of development on Coreboot but it is indeed mostly driven by companies working on their latest platforms. There are not many contributors working on older platforms. Though in my experience the response to patches is relatively quick.

I had the exact opposite impression, there are a lot of user contributions working on old platforms, and even specific platform communities. For example, you have 15h.org which is a community dedicated to AMD Bulldozer / Piledriver generation, and they managed to fix a few things that were left broken in Coreboot. I also saw an influx of users working in Sandy Bridge / Ivy Bridge / Haswell era Intel platforms with an occasional Skylake. The problem is, precisely, that most of the user contributions are for old platforms that nobody that does NOT currently owns those will want to touch if you're purchasing new. I would have been very enthusiastic about that work if it was done about 10 years ago or so, nowadays they seem to be hobby projects that don't advance anything forward.

There do exists individual users that work on newer stuff, after the MSI Z690-A / Z790-P there were 2 people that did ports for H610 since at that point the platform was supported and they only had to port the Motherboard. However, they are rather rare, since the kind of user that Coreboot seems to attract are from the privacy and security anti-ME/PSP crowd that don't even want to use newer platforms, which is the exact opposite of my view.

A lot of the work companies does may be just for their internal systems or reference platform and these may not get to the hands of end users, ever. I still recall Phoronix articles covering Coreboot releases always taking a jab at the new supported Motherboards until the MSI Z690-A DDR4 port from 2022.


The menu part is the task of the payload. If you compile Coreboot with a payload you can get a menu no problem. EDK II, Seabios or grub payloads all support this.

If you want to you may want to point your vibes for vibecoding towards making a libpayload universal menu for Coreboot , that way you at least conform with the architecture.


Censorship is bad, also it is always slippery slope.

Additionally it is against Article 19 of the Universal Declaration of Human Rights of the UN. And Article 20 of the Spanish Constitution.


> Access to information feels to me like a human right.

Actually it is part of the declaration of universal human rights of the UN, article 19 to be specific.

  Article 19

  Everyone has the right to freedom of opinion and expression; this right
  includes freedom to hold opinions without interference and to seek, receive
  and impart information and ideas through any media and regardless of
  frontiers.
https://www.un.org/en/about-us/universal-declaration-of-huma...

It is supported by the DREAMM emulator. And the image is on archive.org, have fun!

I am exactly opposite, I feel like touch screens in cars are especially bad ux. If I get into a rental especially I don't want to go hunting through all menus to find out where to set what settings, which tiny slider to pull to do change the volume. Where to turn off the lane keep assist or adaptive cruise control.

I rented a car not an ipad multimedia system, touch screens in cars are totally counter intuitive and often don't have the basic functionally easily accessible. Also usually the ui is laggy.


I suppose as a band aid solution for the sunroof you could have the roof wrapped in the body color, an other color or even a funky design.

Also perhaps a hybrid would also fulfill the authors needs?

I do sympathize with the opinion that most new cars are not very attractive. At least to me as a petrol head.


Making the decision is easy, dealing with the consequences is not.


  "I have never thought to myself that realism is fun" - Gabe Newell


True realism is often interesting though, which provides more long term engagement than fleeting shallow fun. Look at some of the hard core 3rd party addons for flight sims, for instance, which are so realistic they actually ship licensed versions of the real aircraft training manuals and checklists - because every switch and procedure works.


> which provides more long term engagement than fleeting shallow fun.

That is your opinion. Also let's not kid ourselves, No Mans Sky is not a realistic game (you can visit other planets).

The full quote is more nuanced, it describes the idea that for game design you need to be able to explain why something is included in a design (design with intent) "realistic" without further explanation in this context can read like "because we always did it like this". Which is not sufficient.

  "You'd have these conversations where you'd be sitting in a design review and somebody [would] say, 'That's not realistic.' And you're like, 'Okay, what does that have? Explain to me why that's interesting.' Because in the real world, I have to write up lists of stuff I have to go to the grocery store to buy. And I have never thought to myself that realism is fun. I go play games to have fun."
Half-Life 25th Anniversary Documentary (Valve, November 2023).

Surely there are games that make grocery shopping fun. But they probably don't focus on the realism of grocery shopping, rather they might focus on things that can make the experience fun. Otherwise you might as well just go grocery shopping instead of playing the game.

Simulations that take off often allow you to experience things that you might otherwise not be able to do (flying a airplane, driving a racecar). In that case the fun is in obtaining the unobtainable or without risks (crashing).


True realism at the right place and time.

Fly out of SeaTac or Chicago O'Hare in most flight sims at sunrise, and you'll get a richly detailed airport, realistic traffic, realistic surrounding terrain, etc. with hopefully jaw-dropping views.

Pick a random airport at a random time with an obscure name or location in the US Midwest, and they all start to look the same (even with detailed, realistic geography): a mostly flat expanse with some hills, and either just the local city lights (if that) or a dull mid-day sun.

To be fair, those checklists are also largely there for so many pilots and those in training whom want to get the experience.


You haven’t seen either of the last two MSFS releases have you? They’re using high res satellite imagery of the entire globe. Even small towns are shockingly detailed.


It's interesting for a niche audience (and I'm one of them). But that's a small minority of gamers (and $$$).


I have had a daisy wheel printer project on the back burner for a while. They where never sold much where I live or are just very difficult to come by in usable condition. Figured it would be doable to create with a 3d printer and some simple electronics.

Inkjet is quite difficult but dot matrix printers are easier to find DIY projects of.


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