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Revisiting Yliluoma's ordered dither algorithm (30fps.net)
42 points by ibobev 66 days ago | past | 10 comments
Should you normalize RGB values by 255 or 256? (30fps.net)
330 points by pplanu 3 months ago | past | 145 comments
Single-pass palette refinement and ordered dithering (30fps.net)
2 points by birdculture 4 months ago | past
More Accurate Doom Colormap (30fps.net)
1 point by ibobev 10 months ago | past
More Accurate Doom Colormap (30fps.net)
5 points by froober 10 months ago | past
Why CIELAB doesn't improve median cut (30fps.net)
3 points by todsacerdoti 10 months ago | past
Better SRGB to Greyscale Conversion (30fps.net)
27 points by ibobev 11 months ago | past | 11 comments
Mapping to the PICO-8 palette, perceptually (30fps.net)
3 points by xlinux on Sept 10, 2025 | past | 1 comment
Mapping to the PICO-8 palette, perceptually (30fps.net)
64 points by ibobev on Sept 7, 2025 | past | 23 comments
Approximate First Principal Component (30fps.net)
6 points by Bogdanp on July 22, 2025 | past
Approximate First Principal Component (30fps.net)
1 point by ibobev on July 17, 2025 | past
HyAB k-means for color quantization (30fps.net)
47 points by ibobev on July 9, 2025 | past | 17 comments
HyAB k-means for color quantization (30fps.net)
2 points by todsacerdoti on July 9, 2025 | past
Palette lighting tricks on the Nintendo 64 (30fps.net)
225 points by ibobev on May 17, 2025 | past | 55 comments
Portal flow brings it all together (30fps.net)
3 points by ibobev on Jan 19, 2025 | past
Portals and Quake (30fps.net)
189 points by ibobev on Jan 10, 2025 | past | 54 comments
Portals and Quake (30fps.net)
4 points by todsacerdoti on Jan 10, 2025 | past
A simple way to scale pixel art games (30fps.net)
156 points by msk-lywenn on Dec 3, 2024 | past | 76 comments
A simple way to scale pixel art games (30fps.net)
3 points by ibobev on Nov 28, 2024 | past | 1 comment
How to present MS-DOS screenshots (30fps.net)
7 points by ibobev on Nov 15, 2024 | past | 1 comment
How Westwood VQA Works (30fps.net)
1 point by ibobev on Nov 15, 2024 | past
How Westwood VQA Works (30fps.net)
1 point by todsacerdoti on Nov 15, 2024 | past
Efficiently split a NumPy array into tiles (30fps.net)
1 point by ibobev on Nov 8, 2024 | past
Classic 3D videogame shadow techniques (30fps.net)
348 points by ibobev on Oct 30, 2024 | past | 69 comments
Classic 3D videogame shadow techniques (30fps.net)
1 point by JNRowe on Oct 26, 2024 | past
Classic 3D videogame shadow techniques (30fps.net)
3 points by todsacerdoti on Oct 25, 2024 | past
Annoying details of a Z-buffer rasterizer (30fps.net)
3 points by PaulHoule on Jan 11, 2024 | past
Annoying details of a Z-buffer rasterizer (30fps.net)
1 point by todsacerdoti on Jan 4, 2024 | past
Image vector quantization is just like creating a tilemap (30fps.net)
1 point by todsacerdoti on April 30, 2023 | past
In-Place Filtering of an Array (30fps.net)
1 point by todsacerdoti on April 13, 2023 | past

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