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The quest for a Wiki-less game (gamedev.stackexchange.com)
48 points by azeemba on Sept 10, 2024 | past | 109 comments
How are character controllers built upon complex gameplay systems? (gamedev.stackexchange.com)
3 points by jak6jak on Sept 6, 2023 | past
How can I effectively manage a hobby game project? (gamedev.stackexchange.com)
2 points by sridca on March 8, 2019 | past
How to calculate the price for acquisition of a mobile game (gamedev.stackexchange.com)
2 points by AlphaWeaver on Feb 16, 2019 | past
How to deal with “Scrooge McDucks” in my fixed-currency-amount game? (gamedev.stackexchange.com)
1 point by klmr on Aug 7, 2018 | past | 1 comment
Is it unethical to make a game AI that is secretly non-competitive? (gamedev.stackexchange.com)
3 points by Bender on Oct 27, 2017 | past
Matching chunks of procedurally generated worlds (gamedev.stackexchange.com)
1 point by networked on Oct 18, 2015 | past
How do you prevent inflation in a virtual economy? (gamedev.stackexchange.com)
3 points by otar on Sept 20, 2014 | past
Challenges and benefits of writing games with functional programming (gamedev.stackexchange.com)
2 points by tikhonj on Aug 22, 2014 | past
Modeling speed of light information propagation in space combat sim (gamedev.stackexchange.com)
3 points by biesnecker on Jan 21, 2013 | past
Will C++ remain the game industry standard for a decade more? (gamedev.stackexchange.com)
2 points by z3phyr on Jan 12, 2013 | past
How to generate caves like minecraft? (gamedev.stackexchange.com)
4 points by llambda on Aug 7, 2012 | past
What are the pro/cons of Unity3D as a choice to make games? (gamedev.stackexchange.com)
2 points by neya on July 28, 2012 | past
How to calculate the viewing-cone radius at a distance in raymarching (gamedev.stackexchange.com)
1 point by dualogy on May 8, 2012 | past
Why is it so hard to develop an MMO? (gamedev.stackexchange.com)
1 point by cellis on May 25, 2011 | past
Collection of Game Development Blogs (gamedev.stackexchange.com)
118 points by Zolomon on May 13, 2011 | past | 1 comment
Fixed time step vs Variable time step (Game Development) (gamedev.stackexchange.com)
1 point by SandB0x on May 8, 2011 | past
How to monetize a free XNA game? (gamedev.stackexchange.com)
2 points by Zolomon on March 25, 2011 | past
I've been programming for a solid 5 minutes now, so how do I make an MMORPG? (gamedev.stackexchange.com)
11 points by avgarrison on Feb 9, 2011 | past | 4 comments
Where can I meet other independent game developers? (gamedev.stackexchange.com)
1 point by jonnytran on Oct 15, 2010 | past
Game Developers Stack Exchange is now public beta (gamedev.stackexchange.com)
2 points by nreece on July 22, 2010 | past

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