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That 8-bit code is clever.

At http://stackoverflow.com/questions/1831386/programmer-puzzle... I suggested combining the sort-the-moves-by-their-evaluation scheme with arithmetic coding according to statistics from a database of games -- how often do people choose the move the engine picks as best? Etc. (It's always easy to propose work for someone else.) (The third paragraph of that answer is irrelevant to real games, which always start from the same configuration.)



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