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Video games also provide a quality sorely lacking in real life. They try very hard to prevent cheating, because if there's too much cheating, or too much inequality between players, no one will play.

Hmmm...



Designers of videogames as a matter of fact twist your luck so you can win and keep playing:

http://nautil.us/issue/44/luck/how-designers-engineer-luck-i...


Exactly, that's why runescape and world of warcraft have adopted the marxist game mechanic of automatically redistributing all resources and exp between all players at the end of every day.


That's funny that to you "turning off cheating" somehow becomes fully automated communism.

If I were a kid and there was some game where my one of my peers always won because their parents let them spend literally hundreds of dollars on advanced gear that would cost me months of gameplay hours, I wouldn't want to play it. The game's updates and design would probably drift towards rpping off that kid's parents instead of maximzing fun. For some people, this is already real life for them.

In WoW, if my peer has a rare sword, it's not because his mom bought it.


People don't pay real money for in game items?


Lots of people don't pay extra for in game items.


Warcraft is nearly a pure meritocracy. I might not have very much when I start, but there is a clear path that I can take to level up. In short, Warcraft is fair.

It is exactly that dynamic of actually being predictably rewarded for hard work that people are finding in these games.

Redistribution schemes may seem just but they are very seldom anything approaching fair. Its no surprise that they almost never appear in any game mechanics.




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