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I wished I could find this article again -- it was an analysis of games that were designed to be deliberately addictive but not fun. Examples were things like ProgressQuest. This was right around when gamification became a fad on the internet (around 2012).

It's all dopamine hacking.



Jonathan Blow has given a bunch of talks on that topic.

https://www.youtube.com/watch?v=SqFu5O-oPmU


That sounds like a super interesting read, too bad you can't find it :(




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