I built exactly that a few years ago: V8 with WebGL bindings that passed through to OpenGL ES. It was to enable WebGL experiences on the GearVR, where a full browser wouldn't cut it.
I've got sample using an OS X window but it should be easy enough to do the same for Windows
It's been sitting in a private repo since then but I can give you access if you'd like
That being said, I think a better alternative for a thin graphics scripting environment would be haxe with Lime or snowkit (which provides OpenGL, SDL and windowing). I've used these in the past and loved working then
I've got sample using an OS X window but it should be easy enough to do the same for Windows
It's been sitting in a private repo since then but I can give you access if you'd like
That being said, I think a better alternative for a thin graphics scripting environment would be haxe with Lime or snowkit (which provides OpenGL, SDL and windowing). I've used these in the past and loved working then