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Game 3 (All you can E.T.) which I just installed is 267.7MB on iOS, for what looks and plays like a flash game. The Android version is 39MB, so they should probably compress their textures or something in the iOS build.

Looks like it was built with minimal playtesting. Took me a couple tries to figure out how to play, for which I had to read the article.

On initial launch the game asks if the user is OK with their data being collected for research, but the 'No thanks' button/label is too tiny and too close to the large 'YES' button. I had meant to choose 'No thanks' but I think I clicked 'YES.



> "On initial launch the game asks if the user is OK with their data being collected for research, but the 'No thanks' button/label is too tiny and too close to the large 'YES' button. I had meant to choose 'No thanks' but I think I clicked 'YES."

Perhaps with more traning, your brain will be better at helping you avoid aggressive 'YES' buttons :)


That sounds plausible, but a little speculative. Perhaps a follow-up study is in order?


...aggressive 'YES' buttons

The opposite of rage quitting.




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