Game development has a degree of notoriety for its working conditions and I’ve noticed a similar management style to yours appear subtly in certain teams here and there. The turnover is much lower, although the work tends to be less glamorized. I think it works well for the older programmers that have started families.
I'm sadly not particularly knowledgeable on US game development salaries. I can imagine it varies a lot by company and region.
I work in Vancouver, Canada, and a large portion of its industry is due to Canadians commanding lower wages. Combined with a weaker dollar, higher education availability, and single-payer healthcare, outsourcing to a Canadian studio can save a lot of money. FIFA, for example, is made in Vancouver and the franchise commands a large revenue stream. Provinces such as British Columbia and Quebec also provide tax incentives too, since it's high-skill work.