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I’ll suggest not for story,

I’d turn it around and instead of shooting the idea down,

You just shot down the idea in five words.

play the game

I have. This is why I know it's not on the level of Charlotte's Web in terms of story, let alone the Epic of Gilgamesh.

I’d humbly suggest that story isn’t a very strong reason for the majority of the best games ever made

Exactly.

games are good for other reasons, including but not limited to visuals and graphics, immersion, interaction, engagement, sound, mood, viral play, pushing boundaries on limited hardware, etc., etc.

Literally none of this is relevant to what the poster proposed.

Architects don't try and claim that the Colosseum is part of canon. It's not part of canon. It's stone arranged in a particular way. It's impressive architecturally; it's part of architectural history. It's not part of canon.



I'm not sure if the original suggestion was 100% serious, but to the extent that it was, I really don't think it was about story. (If I'm right, maybe the word 'epic' was a confusing choice.) The idea is that Doom:gaming::Gilgamesh:literature.


> Literally none of this is relevant to what the poster proposed. Architects don't try and claim that the Colosseum is part of canon. It's not part of canon.

I don’t speak for the GP comment, but FWIW I think you are misunderstanding the original comment and mine. The Colosseum absolutely is part of the architectural canon.




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