idk that makes extremely hard to find matches in games with a smaller player base
see war thunder, the simulation queue is a desert, high tier ships a wasteland, unless all the available player get forcibly lumped together matches will just not happen
compare with stormworks too, most servers are empty in my timezone and the populated one as password protected or spawn limited, it wouldn't take much to get known and partecipare in their community but for working games the time commitment is simply impossible.
same with arma3 I'd love to get into shack tac but timezone and commitments make it unavailable to me, and since most of the good players are sucked up in teams the public server are a mess of "what's left" of the community
Matchmaking without custom servers/lobbies makes finding a match even harder, since a minimum amount of users in a specific ranking/skill level/ship tier/whatever must all be online and searching for a match at the same time. Custome servers and lobbies allow just one or two players to start, and it advertises to other players that they are available to play. The initial players just need to wait until more people show up, and can play more casual game modes or with bots or whatever until more people arrive.
see war thunder, the simulation queue is a desert, high tier ships a wasteland, unless all the available player get forcibly lumped together matches will just not happen
compare with stormworks too, most servers are empty in my timezone and the populated one as password protected or spawn limited, it wouldn't take much to get known and partecipare in their community but for working games the time commitment is simply impossible.
same with arma3 I'd love to get into shack tac but timezone and commitments make it unavailable to me, and since most of the good players are sucked up in teams the public server are a mess of "what's left" of the community