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WebGL 2.0 today runs on not just desktop browser but also through the web on Xbox, which has a Chromium-based Edge which can run browser games and will get turbocharged with near native performance with the arrival of WebGPU.

So you now have a platform target with one codebase that developers can target PC/Mac/Linux, mobile/tablet, and one of the biggest console platforms. I'd say that's pretty powerful.



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