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I agree. I mean, I love this project as a proof of concept. It runs, it works. It is interesting to see an imp's fireball casting my shadow on a wall.

At the same time, visually it falls in an uncanny valley. As you notied, Doom is polished to its edge. Or in other words, it is in a local optimum. Any small changes (in graphics or gameplay) are unlikely to improve it.

That said, it is clearly prossible to make high-quality remakes.

I recommend a lot Black Mesa: Xen, also using Ray Traciing. It goes way beyond higher res textures, more detailed models, or just ray tracing. It bring a stunning experience! https://www.youtube.com/watch?v=TAIJich73NY



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