A Star Trek Bridge Commander (2002) type game on a modern engine with minimal gameplay changes.
There seems to be nothing like it since - combat with large complex ships where everything is about power management, positioning, and strategically targeting the components of other vessels.
Divert power to shields? Your weapons recharge slower. Divert power to engines? Other systems are hampered linearly. Fighting a fast ship? Target their engines. It’s tough to describe because there’s no games out there that come close.
The mod community over the years ported nearly every sci-fi ship out there from Star Wars, Stargate, BSG, etc and actually made some effort to balance them.
There seems to be nothing like it since - combat with large complex ships where everything is about power management, positioning, and strategically targeting the components of other vessels.
Divert power to shields? Your weapons recharge slower. Divert power to engines? Other systems are hampered linearly. Fighting a fast ship? Target their engines. It’s tough to describe because there’s no games out there that come close.
The mod community over the years ported nearly every sci-fi ship out there from Star Wars, Stargate, BSG, etc and actually made some effort to balance them.