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> By using a web engine, it can be easier for them to share their games

Godot and Unity allow exporting into web projects.



At least in Unity, there's lots of sharp edges around webgl.


On paper or to an engineer it might feel comparable but it just is not. WebGL introduces a lot of complexities.


Question for you and the sibling comment: What are the issues with WebGL, in your experience? It has been around for over a decade at this point, and I often wonder if it has yet to become a viable target.




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