Like the sibling poster said, this won't cause jitter.
The audio isn't played directly from the ethernet packets. It has to be decompressed, decoded, buffered. In the end of it all the audio goes into a ring buffer and it is played very precisely by the sound card.
The playback itself is a hard-real-time process that needs time guarantees. Failure to fill the ring buffer by any reason can cause audible skips, but not jitter. But most players in practice will simply stop the playback.
The audio isn't played directly from the ethernet packets. It has to be decompressed, decoded, buffered. In the end of it all the audio goes into a ring buffer and it is played very precisely by the sound card.
The playback itself is a hard-real-time process that needs time guarantees. Failure to fill the ring buffer by any reason can cause audible skips, but not jitter. But most players in practice will simply stop the playback.