Another example where goto is relevant is implementing finite automata. A (very short) paper from 1988 that discusses three different ways of implementing a finite state machine is "How (Not) to Code a Finite State Machine". The documentation of RE2C may be even more interesting: https://re2c.org
RE2C is a program that compiles finite automata into C, Go, or Rust code. It provides many implementation strategies: it can make use of computed or labelled gotos when the language provides them.
Implementing pushdown automata comes with similar issues.
Goto is quite a powerful tool for having a full, imperative grip on control flow. It is quite often useful due it's simple yet powerful ability to "just" work. Virtual machines may often encounter situations where a tight control over the flow can be advantagous for performance etc. reasons.
Goto has been iirc a point of discussion from the language design pov for Rust. I don't think it promotes good design for most applications but ymmv.