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There are some models that can generate tileable textures, for example.


Ah interesting yeah, found this one: https://replicate.com/tommoore515/material_stable_diffusion

Trying out some prompts, maybe last I used SD my mistake was going with a lower resolution to speed up generation. I literally cannot get this one to make anything that isn't a weird blob at 256px and lower, but at 512px it works fine? Weird that it's so resolution dependant. I guess some proper stuff can be made at 1024px and above.


SD basically doesnt function at 256px, it was trained on 512px


Not sure why they'd give the option to run at those resolutions then?


SD 1.1 was trained on 256x256 so, I guess it was left in there for backwards compatibility reasons.




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