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> wearing the headset while doing physical tasks on factory floors was the exact use case Microsoft pushed for Hololens 2.

And how'd that work out, commercially?



About as well as any recent Microsoft or Google product that was abandoned when it didn't prove to be an instant success instead of continuously iterating on it and improving it year after year?


Shocker. Let's try it with unibody aluminum, Corinthian leather and a price that's dwarfs your smartphone instead of the other way around.

It's the Lisa vs the Apple II all over again. If only they had the courage left to send this project the way of the headphone jack.




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