I like the Quest 2 but you’re so spot on about the battery. I have to plan a day ahead — ‘maybe I want to use the Quest 2 tomorrow, better plug it into the charger and make sure everything is updated!”.
Although (tangent incoming!) I think omitting the OLED from the Quest 2 was a bit of a mistake. My theory is that the screen actually has more to do with why most games in the library have that same-y bright cartoonish look, rather than just the limitations of the XR2. It’s a relief the Apple headset is going OLED, if this leak is to be believed that is.
The latest Quest firmware has an “update before shut down” option that should help a bit, but it’s mostly a band-aid. The Quest Pro comes with a dock and just stays silently updated and charged, which seems the best way to go.
As far as the cartoony games: that’s actually the “fault”[1] of Unity/Unreal Engine which powers quite literally 99% of Quest titles (you can count the titles using other engines on one hand). VR studios are hyper-indie and don’t have the budget to build out games that look different, especially when that cartoon style lends itself to higher performance.
1. It’s not actually the fault of Unity/UE: Red Matter 2 is built on Unreal but looks spectacularly better than most other standalone titles.
Although (tangent incoming!) I think omitting the OLED from the Quest 2 was a bit of a mistake. My theory is that the screen actually has more to do with why most games in the library have that same-y bright cartoonish look, rather than just the limitations of the XR2. It’s a relief the Apple headset is going OLED, if this leak is to be believed that is.