Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Yeah the Divinity: Original Sin 2 combat system had the huge emphasis on elemental effects and surfaces and interactions which I found a lot more fun than the traditional RPG systems which feel more like solving a math equation.

So far there has been a lot less of that in BG3 which is disappointing but maybe I just need to level up my spellcasters more. (I hate the DnD spell preparation system but that's another matter)



The element interaction from Divinity: Original Sin 2 are still there. Grease works and will catch fire, you can get ice spike and it'll create an ice surface where enemies and players will slip, then turn into a puddle next turn. They will also slip on a sufficiently large puddle of blood. The intro ship has vats of mysterious liquid that will catch fire.


Huh. Interesting. Grease in kingmaker is probably the most powerful early game spell. I would think this translates to Baldurs gate too. Not so much in real world dnd where there will be fewer enemies and more theatre of mind.

Making it flammable sounds very powerful.


utilizing elements is a little bit less useful in Baldur's gate because of the action economy. In divinity you had action points where you move things around with telekenesis and light them on fire in one turn, it's harder to get the ball rolling in BG3




Consider applying for YC's Winter 2026 batch! Applications are open till Nov 10

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: