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> Divinity 2 did about 700k units in the first month.

The new is about 700k concurrent players though (the next evening it was already over 800k), not 700k units sold, and that's just a few days into launch. Don't know how concurrent players translates into units sold on Steam after such a short time, but I think you can easily multiply by 5..10.

What surprised me the most is that the game's first act has been in early access for everybody to try since 2020 (so most hardcore fans most likely bought the game already in early access), and yet the launch exceeded the wildest expectations.

This means that Larian must have done an exceptionally great job of balancing the expections of their hardcore fanbase and the general RPG audience.



I think your last claim is a bad one. I certainly avoided the early access because I didn’t want to ply an unfinished version of it.




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