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Wizardry 8 (2001) probably had the last remnant of a type-in interface for the communication with NPCs - you could type your lines directly and they reacted to keywords. You could ask for things you've heard somewhere and learn something new.

The idea isn't dead though - since GPT-2 appeared, people have been trying to use chatbots for role-playing games again. With GPT-4 it's almost possible as it can mostly keep track of the inventory and more or less stick to the rules.



You have 2005 Façade, where the number of NPCs is restricted to two - allowing for a more complex exploration of dialogues and situations.

https://en.m.wikipedia.org/wiki/Fa%C3%A7ade_(video_game)


The article is about games that you type-in, not games where you interact by typing in a text interface.

You get a listing of the game code at the back of the book and you have to type it in in order to play.




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