IMO, defining your own types is one step too far. Now everyone who is already familiar with C types has to learn your own quirky system to understand one program. I think it does probably make sense to be specific about the sizes though e.g. using uint32_t over just uint (and expecting to receive some architecture-dependent size you might not get with uint.) These types should be defined in the right header (I think it depends on compiler?) It's been a while since I wrote any amount of C so my apologizes if this isn't correct.
Sure, that's not true for 16 bit targets. But are you really going to port a 5Mb program to 16 bits? It's not worth worrying about. Your code is highly unlikely to be portable to 16 bits anyway.
The problem is with `long`, which is 32 bits on some machines and 64 bits on others. This is just madness. Fortunately, `long long` is always 64 bits, so it makes sense to just abandon `long`.
So there it is:
char - 8 bits
short - 16 bits
int - 32 bits
long long - 64 bits
Done!
(Sheesh, all the endless hours wasted on the size of an `int` in C.)
Yet another issue is that `char` is signed on some platforms but unsigned on others. It is signed on x86 but unsigned on RISC-V. On ARM it could be either (ARM standard is unsigned, Apple does signed).
I therefore use typedefs called `byte` and `ubyte` wherever the data is 8-bit but not character data.
I also use the aliases `ushort`, `uint` and `ulong` to cut down on typing.
On the other hand, the types in <stdint.h> are often recognised by syntax colouring in editors where user-defined types aren't.
Then you're better off using custom types - that way people will immediate know your type is non-default - as opposed to hiding your customization away in a makefile, pranking people who expect built-ins to behave a certain way.
The people who understand that it can be either, depending on a compiler switch, are exactly the people who use an explicit sign (typically via a typedef) to ensure their code always works.
The people who say that char is de facto signed and everyone should just deal with it, are the people who end up writing broken code.
Yes, the optional sign on char is also madness. C had a chance in 1989 to make it unsigned, and muffed it. (When C86 decided between value-preserving and sign-preserving semantics, they could have also said char was unsigned, and saved generations of programmers from grief.)
D's `char` type is unsigned. Done. No more problems.
Oh I don't even know where to start with this. Given that C is the lingua franca of embedded development, and each processor and compiler has different opinions of what an int is, I would never claim that an int is 32 bits.
It's just so much less error prone to define a uint32_t. That's guaranteed to be the same
Yeah, almost the only time I'm writing C anymore is embedded, where I want to reason about type widths (while taking on as light a cognitive load as is possible). I have enough code that gets compiled to an 8, 16, or 32 bit target depending on context that having the bit width right on the tin is valuable. And it doesn't even cost me "hours and hours".
Also: Embedded is almost the only time you really, truly need to care about how many bits a type is, and only when you're interacting with actual hardware.
For almost every other routine task in programming, I would argue that it really doesn't matter if your int is 32 bits wide or 64 bits wide. Why go through the trouble of insisting on int32_t or int64_t? It probably doesn't matter for the things you are counting.
Some programmers will say "Well, we should use int64_t here because int32_t might overflow!" OK, so why weren't you checking for overflow if it was an expected case? int64_t might overflow too, are you checking after every operation? Probably not. "OK, let's use uint64_t then, now we get 2x as many numbers!" Now you have other overflow (and subtraction) problems to handle.
Nowadays, I just use int and move on with my life. It's one of those lessons from experience: "When I was younger, I used int and char because I didn't know any better. When I was older, I created this complex, elaborate type system because I knew better. Now that I'm wise, I just use int and char."
> It's one of those lessons from experience: "When I was younger, I used int and char because I didn't know any better. When I was older, I created this complex, elaborate type system because I knew better. Now that I'm wise, I just use int and char."
Right on, dude. I've gone full circle on that, too.
I also spent years wandering the desert being enamored with the power of the C preprocessor. Eventually, I just ripped it out as much as possible, replacing it with ordinary C code. C is actually a decent language if you eschew the damned preprocessor.
> Other models are very rare. For example, ILP64 (8/8/8: int, long, and pointer are 64-bit) only appeared in some early 64-bit Unix systems (e.g. UNICOS on Cray).
My computer being one of those (rare?) architectures. Though I think it is not entirely dependent on the processor and the OS choice also affects this.
Umm, sorry I remembered that wrong. Turns out int isn't 64 bits on my machine. I should double check before posting next time. (I mistaked long with int, and long isn't 64 bits on some systems). I can't delete it now.
Yep. DSPs always have weird architectures, but in most cases, one isn't compiling the same code for multiple DSP architectures. As an example, the C2000 line has a 16-bit `char`; There is no support for "bytes".
Exactly this (plus floating point types and unsigned qualifier) and done. It’s standard C, there is no need to invent yet another unnecessary “type” system for standard C native types. I do like bool though.
I quit using "long" because sometimes a long is 32 bits and sometimes 64, and I can never remember which compiler does which. But "int" is 32 bits and "long long" is always 64 bits, so that's what I stick with.
The type that is 32 bits in C is int32_t, and the 64 bit one is int64_t; if you really want those specific widths, you can just use those types.
The type long is the smallest ranking basic type that is at least 32 bits wide. Since int is only required to go to 32767, you use long if you need a signed type with more range than that. That made a lot of sense on platforms where int really did go up to just 32767, and long provided the 32 bit one.
Now long, while at least 32 bits, is not required to be wider than 32; if you need a signed type that goes beyond 2147483647, then long long is it.
Those are the portability rules. Unfortunately, those rules will sometimes lead you to choose types that are wider than necessary, like long when int would have worked.
Where that matters, it's best to make your code tunable with your own typedefs. I don't mean typedefs like i32 but abstract ones, like ISO C's time_t or clock_t, or POSIX's pid_t. You can adjust your types without editing numerous lines of code.
Choosing integer sizes in C is pretty easy. The standard guarantees certain minimum ranges.
1. Consider the char and short types only if saving storage is important. Do not declare "char number_of_wheels" for a car, just because no car has anywhere near 127 wheels, unless it is really important to get it down to one byte.
2. Prefer signed types to unsigned types, when saving storage is not important. Unsigned types bend the rules of arithmetic around zero, and mixtures of signed and unsigned arithmetic add complexity and pitfalls. Do use unsigned for bitmasks and bitfields.
3. Two's complement is ubiquitous: feel free to assume that signed char gives you -128, and short gives you -32768, etc. ISO C now requires two's complement.
3. Use the lowest ranking type whose range is adequate, in light of the above rules: rule out the chars and shorts, and unsigned types, unless saving space or working with bits.
For instance, for a value that ranges from 0 to 65535, we would choose int. If it were important to save storage, then unsigned short.
The ISO C minimum required ranges are:
char 0..255, if unsigned; -128..127 if unsigned, therefore: 0..127
signed char -128..127
unsigned char 0..255
short -32768..32767
unsigned short 0..65535
int -32768..32767
unsigned int 0..65535
long -2147483648..2147483647
unsigned long 0..4294967295
long long 9223372036854775808..9223372036854775807
unsigned long long 0..18446744073709551615
If you're working with bitfields, and saving storage isn't important, start with unsigned int, and pick the type that holds all the bits required. For arrays of bitfields, prefer unsigned int; it's likely to be fast on a given target. It's good to leave that configurable the program. E.g. a good "bignum" library can easily be tuned to have "limbs" of different sizes: 16, 32 or 64 bit, and mostly hides that at the API level.
If you're working with a numeric quantity, remove the unsigned types, shorts and chars, unless you need to save storage (and don't need negative values). Then pick the lowest ranking one that fits.
E.g. if saving storage, and don't need negative values, search in this order: char, signed char, unsigned char, short, unsigned short, long, unsigned long, long long, unsigned long long.
If saving storage, and negatives are required: signed char, short, int, long, long long.
If not saving storage: int, long, long long.
If the quantity is positive, and doesn't fit into long long, but does fit into unsigned long long, that's what it may have to be.
Yes it does bend rules. Say that a, b and c are small integers (we don't worry about addition overflow). Given an inequality formula like:
a < b + c
we can safely perform this derivation (add -b to both sides):
a - b < c
This is not true if a, b and c are unsigned. Or even if just one of them is, depending on which one.
What I mean by "bend the rules of arithmetic" is that if we decrement from zero, we suddenly get a large value.
This is rarely what you want, except in specific circumstances, when you opt into it.
Unsigned tricks with circular buffer indices will not do the right thing unless the circular buffer is power-of-two sized.
Using masking on a poweer-of-two-sized index will work with signed, due to the way two's complement works. For instance, say we hava have [0] to [15] circular buffer. The mask is 15 / 0xF. A negative index like -2 masks to the correct value 14: -2 & 15 == 14. So if we happen to be decrementing we can do this: index = (index - 1) & MASK even if index is int.
> What I mean by "bend the rules of arithmetic" is that if we decrement from zero, we suddenly get a large value.
Yes completely consistent with rules of modular arithmetic. A programmer ought to be able to extend math horizons beyond preschool. Which is ironic because I can explain this concept to my 6 year old on a clock face and it’s easy for them to grasp.
> Unsigned tricks with circular buffer indices will not do the right thing unless the circular buffer is power-of-two sized.
How will they “not do the right thing?”. With power of 2 you avoid expensive moduli operations, but nothing breaks if you choose to use a non power of 2.
> two's complement
Two’s complement is not even mandated in C. You are invoking implementation defined behavior here. Meanwhile I can just increment or decrement the unsigned value without even masking the retained value and know the result is well defined.
Like I get 2s complement is the overwhelming case, but why be difficult, why not just use the well defined existing mechanism?
And there’s no tricks here, literally just using the fucking type as it was designed and specified, why clutter things with extra masking.
In the N3096 working draft it is written: "The sign representation defined in this document is called two’s complement. Previous revisions of this document
additionally allowed other sign representations."
Non-two's complement machines are museum relics, and are no longer going to be supported by ISO C.
> why clutter things with extra masking.
Because even if the circular buffer is a power of two, its size doesn't necessarily line up with the range of a given unsigned type.
If the buffer doesn't have a width of 256, 65536, or 4294967296, then you're out of luck; you can't just uint8_t, uint16_t or uint32_t as the circular buffer index without masking to the actual power-of-two size.
(Note that uint16_t and uint8_t promote to int (on the overwhelming majority of platforms where their range fits into that type), so you don't get away from reasoning about signed arithmetic for those.)
> If the buffer doesn't have a width of 256, 65536, or 4294967296, then you're out of luck
Why so much hyperbole?
You’re not out of luck. You can atomic increment/add the unsigned no matter the buffer size. You don’t worry about overflow like you would with a signed type. You can mask after.
And you continue to avoid answering the simple question: what is the advantage of the signed type. I’ve already outlined the one with unsigned, especially with atomics.
The main advantage is not foisting unsigned on the user of the API.
(You can do that while using unsigned internally, but then you have to convert back and forth.)
The most important decision is what is the index type at the API level of the circular buffer, not what is inside it. But it's nicer if you can just use the API one inside.
The sizeof operator yielding the type size_t which is unsigned has done a lot of harm. Particularly the way it spread throughout the C library. Why do we have size_t being unsigned? Because on small systems, where we have 16 bit sizes, signed means limiting to 32767 bytes, which is a problem. In all other ways, it's a downer. Whenever you mention sizeof, you have unsigned arithmetic creeping into the calculation.
The author of the above blog article has the right idea to want a sizeof operator that yields ptrdiff_t instead of size_t. (Unfortunately, the execution is bungled; he redefined a language keyword as a macro, and on top of that didn't wrap the macro expansion in parentheses, even.)
> Yes completely consistent with rules of modular arithmetic.
In modular arithmetic, there is no such thing as <. (To put it precisely, ℤ_𝑛 is not an ordered ring.) Or are you teaching your 6-year old that 9:00 today is later than 7:00 tomorrow?
Unsigned arithmetic is useful for wrapping clocks, like interrupt tick counters and whatnot. There is always some current value, "now". There is a range of it defined as the future. Everything outside of that range is considered past. Timers are never set farther into the future beyond the range, and are expired in a timely way so that unexpired timers never recede sufficiently far into the past that they appear to flip to the future. One way of doing it is to just cut the range in half: take the difference between two times t1 - t0 and cast it to the same-sized signed type. If the difference is positive, then t1 is in the future relative to t0. If negative, t1 is in the past relative to t0.
This is one of those niche uses of unsigned.
You probably want to hide it behind an API, where the domain is opaque and abstract and you have function such as a time_before(t1, t0) predicate.
True, but this is not valid if they are signed, either. Take
a = INT_MIN
b = 1
c = 2
Then
a < b + c
is true. But
a - b < c
invokes undefined behavior.
Edit: missed
> Say that a, b and c are small integers (we don't worry about addition overflow)
Ah, well that makes this example vacuously true, however I'm not sure what the utility in that restriction is. We've only moved the goalposts from "bend[ing] the rules of arithmetic around zero" to bending the rules of arithmetic outside of "small integers".
> however I'm not sure what the utility in that restriction is.
We have moved the goalposts much farther apart.
If we are using a 32 bit integer type, all we need is that a, b and c fit into 31 bits. Then there is no way that b + c or a - b overflow. For a single addition or subtraction, we just need one bit of headroom.
I.e. the values do not actually have to be that small.
There are all kinds of situations in which programs work with small integers, where the calculations could bork if an unsigned creeps in.
A cliff near zero is qualitatively different from clipping at two extremes. An electronic device that clips everything below zero volts will distort even the faintest waveform. One that clips near the power rails has clean headroom.
If b = 0x7fffffff and c = 0x7fffffff, b and c both fit in 31 bits, and b + c overflows to -2 in signed int32 twos-complement math (I think).
If b = 0x40000000 and c = 0x40000000, b and c both fit in 31 bits, and b + c overflows to -2147483648 in signed int32 twos-complement math (I think).
Maybe the definition of "32 bit integer type" you're using is meant to encompass only 32 bits as all unsigned (but then there are a - b terms that would overflow if b > a).
They don't fit into a 31 bit two's complement (i.e. signed) representation, in terms of representing their interpretation as the familiar 32 bit INT_MAX.
31 bit two's complement goes from -0x40000000 to 0x3FFFFFFF. There is a 0x7FFFFFFF bit pattern, which represents -0x00000001. It has a sign bit which is 1. (So, adding that to itself does go to -2, but under that interpretation there is no overflow.)
Any pair of values in that range can be added or subtracted in 32 bit two's complement.
Including the most negative value: -0x40000000 + -0x40000000 = -0x80000000.
so... what I'm seeing is that C got it wrong relative to the way things actually work and get used.
the fact that you had to have tribal knowledge about all of this is why C shouldn't stay for the long term and we should phase out languages into ones with stronger more correct defaults.
would a new programmer use "long long"? would they notice immediately that things didn't work if they didn't use it?
Rust got it correct by labeling the bits with the type directly
Rust's integer types are poorly abstracted. The use of specifically sized types for quantities that are not related to hardware is comically ridiculous.
In the C world, only the goofballs do things like use char or int8_t for the number of children in a family, or wheels on a car.
yet that is what Rust code looks like. Almost every Rust code sample I've ever seen sets off my bozon detector just for this reason.
The author did qualify it with personal coding style. Frankly the standard types are too verbose and I wish this guy's elegant and clear list had been the one that was adopted way back when.
That ship has sailed ages ago. There are some things you should just accept about C, or any programming language really. Just because you can do something doesn't mean you should do something. I don't know how many years of experience in C this guy has, but this is a "been there, done that" case for me. I stick to stdint and stdbool today, and even if only half the code/libs I interface with do that, it's already worth the extra _t-typing all the time. Just the fact that they use the i prefix for signed, and s for string has a high chance that his s8 string type gets confused with an 8-bit signed int.
But as you say, it's a personal style, and the author seems to be aware of that:
> I’m not saying everyone should write C this way, and when I contribute code to a project I follow their local style.
Because that's by far the most important rule to follow in any language.
I think the rest is less controversial, the 0 vs. NULL thing has been going on forever; I didn't check recently but I'd assume "const somestruct *foo" would still sometimes help out the compiler to optimize vs. the non-const version.
> The author did qualify it with personal coding style. Frankly the standard types are too verbose and I wish this guy's elegant and clear list had been the one that was adopted way back when.
They didn't adopt it for the same reason that it is a bad idea now - too many programs already contained at least one variable named after his types.
If the standard had adopted his convention, too many programs will break, which is why his convention is currently unsuitable for any existing project.
> Wouldn’t existing programs just continue working?
Only ones which don't have variables named `i8` or `b32` (which is common, but not for booleans).
I've seen many projects which used the pattern [a-z][1-9]+ as variables. Those programs with a variable called `i8` won't compile if the standard made a type called `i8`.
In particular, the standard reserves entire patterns to itself, so it cannot reserve the pattern of [a-z][0-9]+. They could, and did, reserve the pattern *int*_t for themselves.
But that problem exists for any C project that uses an external library. If the library defines something that the project already uses, then the project will not work.
In my mind that's not a problem with the decisions taken by the author of the article, it's more of a symptom of C's limitations.
> But that problem exists for any C project that uses an external library. If the library defines something that the project already uses, then the project will not work.
For libraries, yes, but we're talking about why the standard didn't do it.
The standard did not want[1] to reserve keywords that current programs were already using.
A library that conflicts on keywords will only break with those programs that use it. A standard that conflicts on keywords breaks all programs in that language.
> In my mind that's not a problem with the decisions taken by the author of the article, it's more of a symptom of C's limitations.
One of the constraints of taking decisions is to work within the limits existing framework - if you're avoiding the alternatives that don't break, then it's the decision-makers bug, not the frameworks.
The framework has limitations, widely published and known. You make decisions within those limitations.
[1] Although, they do do it, it's only with relectance, not on a whim to avoid typing a few characters)
Cannot declare a variable called `u8` when there is a typedef of `u8`.
And even when you can declare a variable called (for example) `int`, that effectively "breaks" the program by not being even a tiny bit readable anymore.
Those may be terrible variable names but they were understandable back in the 70s and 80s when disk space was at a premium and compilers only cared about the first 6 characters in a variable or function name. That's the downside of a 50 or so year old programming language: you have to worry about not breaking legacy code that did things based on the hardware limitations of that time.
Because those existing programs surely don't use the same identifiers for other stuff? Certainly there is no code out there using s8 for "signed char" instead of "utf8 string"? :-)
I did too. Humans use context to resolve ambiguities in language, and in this case the context was very much statistically favouring the library; if you're using it, glib is literally "someone else's type system".
It is unfortunate that the two have such similar names because there's a lot of room for confusion. It doesn't help that they have somewhat adjacent functionality almost.
Rust made the correct choice: things used most often should be assigned the shortest names. This "Huffman encoding" style is what natural languages have evolved toward as well. In 2023, if I were to write C, and didn't have existing guidelines to adhere to, I'd most probably introduce the same typedefs as the author here has done.
It’s not great but they’re just aliases so they’re interchangeable, which means you can keep everything consistent within a project and it won’t cause any problems when interacting with outside code
Until you include a header written by someone with the same opinion, and now you get compile errors because they both defined 'u8'.
I gotta be honest, all of those style suggestions look good until you try them in a non-solo and non-isolated project, and then you see what a mess you created.
We've all been there, as C programmers, and we've all done that in the past, which is why we don't do it anymore
> Unless they were defined to completely different types, that shouldn’t be an error
In this case it almost certainly will be - after all, the blog posts `byte` is defined as char, which could be signed or unsigned. A correct typedef for `byte` is `uint8_t`, so it's almost guaranteed that this will conflict.
Which is why I said it's best not to redefine the primitive types - you're almost certain to conflict with someone else who defined it differently.
On my keyboard layout it's one keypress. And since code is read about 100 times as much it's written, I don't particularly care about reaching 250 WPM while writing code. The difficulty of writing code is thinking about it, not actually physically writing it.
> These types should be defined in the right header
stdint.h
It's always been amazing to me how many different projects I've worked on (not that I've been in professional C for about 7 years now)) that include their own painstaking recreation of this file.
Reusing them and effectively translating them just to your own name is just annoying to the reader IMHO. I am reminded of a C++ project I worked on, where I questioned the extensive use of typedefs around collections of things, various forms of references and compound objects etc. I was informed by one of the more experienced C++ folks that it made the code easier to comprehend.
Later I saw the typedef cheat-sheet sellotaped to the side of his monitor...
> It's always been amazing to me how many different projects I've worked on (not that I've been in professional C for about 7 years now)) that include their own painstaking recreation of this file.
How many of them started before stdint.h existed? AFAIK, it's a somewhat recent addition to the C language, and IIRC, for a long time even after it became part of the C standard, some popular C compilers still didn't have it.
As recently as eight years ago, on projects started within the previous handful of years. It’s more to do with a lot of C programmers being stuck in a sort of stasis IMHO. (I’m sure I was too in many ways).
And yes, Microsoft were the outlier and absolutely dragged their heels on stdint, but you could always grab a compliant implementation from one of the FOSS projects that produced one.
There's no requirement for a born-1995 codebase to still build on a 1995 system in 2023.
I work on a born-1995 codebase. We started requiring an ISO C11 plus GNU extensions¹ several years ago and are actively removing "compatibility" checks and kludges that are outdated.
[¹ to be fair - not needing to support Windows is a godsend for any C project.]
Just a note: defining own integer types has sense for resource-limited platforms. Most common type I see is something like "dim_t", which is 32-bit or 64-bit depending on use-case. 32-bit integers are often used even on 64-bit platforms in pointer compression schemes (for example, allocate your own heap and only store 32-bit offsets). This not only gives 2x improvement on memory usage for <4GB workloads, but it also improves performance due to better cache locality.
More 'pointers' (32 bit offset ints) fit on a single cache line. Or, put differently, a list off offsets is half as long amd hence everything om the list is twice as close to everything else on the list.
IMO, defining your own aliases for stdint.h types is innocent enough, but manually defining prototypes for Win32 calls instead of including standard headers is one step too far. You don’t own the ABI here: things like HANDLE and WPARAM have already changed sizes once, who’s to say ULONG_PTR will stay the same as uintptr_t for all future architectures? There is a good reason why doing the same on Unix is discouraged.
With slightly different semantics; as I recall, the Linux uXX and iXX types have natural alignment (equal to size), while stdint.h types are not required to.
The big issue with custom integer types is that while they are awesome in the implementation files, they are problematic for libraries in headers. And if you want to avoid a divergence between header and implementation files you're kinda stuck with the inttypes.h ones in practice.
> Now everyone who is already familiar with C types has to learn your own quirky system
Oh I dunno. On one hand yeah learning a quirky system is an annoyance at times. On the other hand when you're coming from a language with a real type system dealing with custom types is standard operating procedure.
I've had to patch a lot of C over the years. I can't say I've ever been bothered by types. It's always the usual suspects; hard coded offsets peppered throughout the codebase, stack smashing, baby's first callback implementation, "parsing" that omits lexing/tokenizing, archaic business logic that may-or-may not have ever been correct.
Assuming you can trust those types to be what they look like, the code is readable.
I've worked with C for well over 30 years; custom typedefs are par for the course. Work with OpenMAX libs? You have OMX_U32. On Windows? You have DWORD. Using Glib? guint32 ...
But much C code is bringing in library headers which contain their author's own pet choices for these, which inevitably are not the same and the result is extremely confusing when you have that in play as well as the stdint.h ones.
The kernel contains a mixture of "pet" types like u32 and stdint ones, it's already confusing.
He also does make a "crazy" choice later to call his string class "s8" which clashes with his nomenclature here.
I agree. A lot of languages have settled on those same names or something similar. We don’t live in a world with a single word size anymore so carrying bit length in the name is critical, and so is keeping identifier names short. His trade off is exactly the one I would make.
Because we've used those names since forever, but that's archaic random crap really. Nothing apart from maybe "byte" makes sense here, the rest is completely arbitrary historic cruft. Could as well have called the rest timmy, britney and hulk.
Of course plenty of people are confused, the overhead of "short/long" just makes no sense, but yet another bad design from the past carefully preserved
Why would we ever need 128-bit CPUs? I remember the PS2 had something like that (with details and caveats I don't understand), but subsequent games consoles went back to a more usual register size: https://en.wikipedia.org/wiki/128-bit_computing
All I know is we keep having this issue with saying "nah, this is it. Nobody will ever need more than this." And then inevitably the time comes when we need more.
Back in the 80s, 16 bit programmers knew that 32 bit code was coming, so they carefully crafted the code to be portable to 32 bits.
Of course, none of it worked on 32 bit machines because the programmers had never written 32 bit code before and did the portability measures all wrong.
We used to call 16-bytes a paragraph, so the nostalgic geek in me would love to see ‘para’ catch on. I never thought I’d be slinging around whole paragraphs of memory in registers!
In that case D should probably start to have an internal conversation about what they're going to call 128 bits then, 'cause its going to become a thing sooner or later.
stdint already has that covered though: (u)int128_t
That's really interesting, and for me a totally unexpected name, having never seen that nomenclature before - would be interesting to see how consensus around that was arrived at - but hey, we gotta call it something!
(But not DoubleQuadWord please ... )
But they are buggy (correct code cannot depend on the sign of `char`), which is usually the result of typedefing primitive types to save typing 3 characters on each use.