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Then you are making a slideshow, not a game.

The whole point of games is real-time action.

It does not need to be violent, but it needs physics that give you the feeling of being there.

Multiplayer > VR



Lots of mmos have low tick rates. I believe Eve Online is once per second. Originally WoW was like 2.5/s. You don’t need high tick rates in MMOs (but you certainly have to design the game systems around expected server tick rate).




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