I game about 3-6 hours a day, but I also do a lot of (unreal) programming on the same computer. So according to measurements, it draws about 2-3kw/h a day. Without limiting the framerate, it's closer to 10kw/h per day. We're talking a savings of ~€4 per day. That's over €100 per month in savings.
> Downclock your monitor to something like 60Hz, then pin your frames there too.
I'm not sure what my monitor rate has to do with fps. They are two totally independent measurements that are very rarely synced if you are doing any kinds of graphically intensive work, even if you pin them to the same rate. The monitor will still double-post frames every so often, or even skip a frame. Another good example is a paused video which is 0fps, but the monitor doesn't care. It just keeps showing the same frame over and over again. The same thing happens here, and with (g|v)sync, there's never any tearing.
Monitor refresh rate and FPS your GPU can generate are very related[1].
Again, your setup is so far from ideal, you should reconsider. Reduce your refresh rate to some multiple of 24 if you insist on 24 for some unknown reason.
It's one of those situations where you are being so clever you're hurting yourself and not realizing it.
I think you are lacking some basic fundamentals and/or not reading what I’m writing.
Gsync is enabled. There is no tearing. Monitor refresh rate and fps have literally nothing to do with each other when the fps is less than the refresh rate.
0.2 kw * 8 hours * 30 days * €0.60 =
1.6 kw/h/d * 30 days * €0.60 =
48 kw/h * €0.60 =
€28.80 per month
I game about 3-6 hours a day, but I also do a lot of (unreal) programming on the same computer. So according to measurements, it draws about 2-3kw/h a day. Without limiting the framerate, it's closer to 10kw/h per day. We're talking a savings of ~€4 per day. That's over €100 per month in savings.
> Downclock your monitor to something like 60Hz, then pin your frames there too.
I'm not sure what my monitor rate has to do with fps. They are two totally independent measurements that are very rarely synced if you are doing any kinds of graphically intensive work, even if you pin them to the same rate. The monitor will still double-post frames every so often, or even skip a frame. Another good example is a paused video which is 0fps, but the monitor doesn't care. It just keeps showing the same frame over and over again. The same thing happens here, and with (g|v)sync, there's never any tearing.