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It’s pretty much free to integrate Lua into a game at this point. Anything that can consume a C runtime can embed Lua scripting into itself.

As such, we’ve been seeing it as a go to scripting environment for everything from Baldur’s Gate 1, to Warcraft III, to modern titles like Roblox.



World of Warcraft used Lua, but Warcraft III used a proprietary language called JASS.


You are technically correct though, older versions only used JASS. However, LUA was added to Warcraft 3 in patch 1.31a [1].

> See World Editor Updates for more details on many additions and improvements including beta support for Lua

[1](https://liquipedia.net/warcraft/Patch_1.31.0)


Oh right, I forgot Reforged (and the accompanying changes to the base game) was a thing




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