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But why it's an ellipse? Surely that should be fixed first, rather than the size.


Widescreen support in ps2-era gta leaves things to be desired.


But... I don't remember it like that in SA on the PC at least. Weird. And I'm very sure III even had an option in the graphics settings to enable widescreen support, which was pretty odd. Why not just assume square pixels and figure it out from there...


The widescreen setting in the menu adjusts 3d rendering (and not even in the best way imaginable), a lot of other things are unaffected by it.


SA on the PC and SA on the PS2 are very different beasts


The video is in the wrong aspect ratio.


It was round in 4:3. The game doesn't adapt that well to being played in 16:9


I don't think it adapted at all to 16:9. It is just stretched.

Even PS2 games that had the option for widescreen sometimes left out things like menus and the HUD. It was pretty hacky, but I played PS2 on a 4:3 screen for years before I had anything else. Never seemed like a big deal.


It stretched the textures, but not the models. The models were the correct aspect ratio even in widescreen.


It seems that the scope is almost round in the video. It's slightly wider than it should be.


This particular video has been stretched, annoyingly.


I'm kind of annoyed they didn't standardise options for it on that console. Some games set it in the menu, others had a (bespoke) button combo you had to hold down while you started the game. Having a PAL system, it was interesting how hit or miss switching to 60hz mode was on various TVs, when EA racing games would prompt me about it.




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