"But I think this problem extends past the Vision Pro, its pricing and its features. It’s just yet another example of VR/AR tech failing to become mainstream, and a sign that this road ultimately leads nowhere if one thing remains true: You must wear something large on your face."
It's like 3d TV. The practicality is in reality far below the cost to the consumer, and the negatives are unavoidable.
I doubt head mounted which weighs this much more than spectacles can ever succeed. Just the inertial load on the head and neck will be enough to cue fatigue issues, never mind the visual disturbance and balance/proprioception issues with false perspectives.
>This thing could have cost $1,000 and we’d still be here having this conversation.
At $1,000 I would have taken the gamble on the 1st gen product and a toy.
At $3,500, I need a more compelling use case and want to give it time to mature a little more, with v2 or v3 likely being the sweet spot to jump in.
It will be interesting to see how committed Apple is to the platform. I hope they iterate on it and developers are able to find some compelling use cases unique to the platform. For the productivity angle Apple wash pushing, I don’t see it. I like the option, but a normal screen has a much lower barrier to entry and exit. Whatever the Vision Pro is doing, it has to be worth strapping in for.
amen