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It should be able to! F# has "gradual typing" and full type inference which means you often do not need to specify the types at all, and it also happens to be whitespace-sensitive language much like Python is. Both of these aspects should make it feel quite familiar while also giving you full advantages of static typing.

One thing to note is I find `dotnet fsi {some script name}.fsx` taking more time to start than ideal - up to 800ms is just too much, normal .NET applications usually start in a fraction of this.

I recently posted a submission here for "FSharpPacker" written by my friend that lets you compile F# scripts to standalone applications (either runtime-dependent, self-contained or fully native binaries, much like Go), it also has some comments on getting the best mileage out of it: https://news.ycombinator.com/item?id=42304835

Probably the best feature that also comes with scripting (both C# and F#) is "inline" nuget references e.g. #r "nuget: FSharp.Control.TaskSeq" which will automatically pull the dependency from nuget without ever dealing with manually installing it or tinkering with build system in any other way.

Some additional links:

https://learn.microsoft.com/en-us/dotnet/fsharp/tools/fsharp...

https://github.com/dotnet-script/dotnet-script (C# is also a quite productive language for scripting and small programs because of top-level statements, record types, pattern matching and many other functional features though perhaps not as strongly represented as in F#, it's just very unfortunately abused in enterprise world, with teams often going out of their way to make the code far more bloated than necessary, against the language design intentions)

https://github.com/waf/CSharpRepl



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