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No offense, but there it this chart, and what this tells me, maybe just me, is that gaming is a niche within VR, not even majority use case. Zuck is probably right about VR/AR being the next big social media, only he's wrong that it'll be like Facebook/Instagram type of social media; it's old Twitter type of social media.

[1]:

Most played VR games

  Rank Name          Curr   24h pk All-time
  1.   VRChat        33,032 46,652  66,824
  2.   War Thunder   26,388 65,589 121,318
  3.   PAYDAY 2      23,513 31,619 247,709
  4.   No Man's Sky  22,509 46,010 212,613
  5.   OBS Studio    11,434 22,388  27,334
  6.   Phasmophobia   7,716 22,789 112,717
  7.   Forza Hz 5     4,940 13,617  81,096
  8.   Assetto Corsa  3,885 13,598  19,796
  9.   OVR Adv. Sett. 3,030  4,299   6,418
  10.  Tabletop Sim.  2,902  7,755  37,198
1: https://steamdb.info/charts/?tagid=21978


To me the chart shows that VR is mainly used for games. And the steam chart don't include the games played directly on the Quest headsets.


That's certainly one useful spin, but the red flag here is that these don't correlate well with games known as best VR games to VR communities. What I believe to be a more accurate interpretation is, there's nothing but VRChat in VR, and gaming demand in VR can be ~10x smaller per title relative to it.




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