Wouldn't that depend heavily on the game and developer in question? The Switch 2 has more than sufficient hardware to compete, with a particularly beefy GPU for a handheld.
I'd be more ready to blame the game and developer in question than this console, unless there are a lot of examples from capable developers performing measurably worse.
On Switch, I had to expensively rebuy games at high prices, which then ran poorly and didn't support any kind of settings to try to fix the situation.
On the Deck I get all my desktop Steam library and I can change game settings until they run as I like (within reason).
I don't see how those two are comparable purchases - I either get a console which runs poorly and demands 40$ for games that are like 5$ on Steam... or a console that already supports my existing library AND on top of that allows me to stream games from main PC at full detail and framerate.
I have no clue, but I've had enough experiences to know better now. I just got Split Fiction, you'd think as a starting title that's made for couch coop it would run pretty well. No, it's horrible. We stopped playing it and we'll just buy it on a different platform.
Wouldn't that depend heavily on the game and developer in question? The Switch 2 has more than sufficient hardware to compete, with a particularly beefy GPU for a handheld.
I'd be more ready to blame the game and developer in question than this console, unless there are a lot of examples from capable developers performing measurably worse.