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>The project, he said, was "very organic, bottom up," born from "talking over lunch or scrawling randomly on the whiteboard in the office."

Many of the breakthrough and game changing inventions were done this way with the back of the envelope discussions, the other popular example was the Ethernet network.

Some good stories of similar culture in AT&T Bell lab is well described in the Hamming's book [1].

[1] Stripe Press The Art of Doing Science and Engineering:

https://press.stripe.com/the-art-of-doing-science-and-engine...





All transformative inventions and innovations seems to come from similar scenarios like "I was playing around with these things" or "I just met X at lunch and we discussed ...".

I'm wondering how big impact work from home will really have on humanity in general, when so many of our life changing discoveries comes from the odd chance of two specific people happening to be in the same place at some moment in time.


What you say is true, but let’s not forget that Ken Thompson did the first version of unix in 3 weeks while his wife had gone to California with their child to visit relatives, so deep focus is important too.

It seems, in those days, people at Bell Labs did get the best of both worlds: being able to have chance encounters with very smart people while also being able to just be gone for weeks to work undistracted.

A dream job that probably didn’t even feel like a job (at least that’s the impression I get from hearing Thompson talk about that time).


I'd go back to the office in a heartbeat provided it was an actual office. And not an "open-office" layout, that people are forced to try to concentrate with all the noise and people passing behind them constantly.

The agile treadmill (with PM's breathing down our necks) and features getting planned and delivered in 2 week-sprints, has also reduced our ability to just do something we feel needs getting done. Today you go to work to feed several layers of incompetent managers - there is no room for play, or for creativity. At least in most orgs I know.

I think innovation (or even joy of being at work) needs more than just the office, or people, or a canteen, but an environment that supports it.


Personally, I try to under-promise on what I think I can do every sprint specifically so I can spend more time mentoring more junior engineers, brainstorming random ideas, and working on stuff that nobody has called out as something that needs working on yet.

Basically, I set aside as much time as I can to squeeze in creativity and real engineering work into the job. Otherwise I'd go crazy from the grind of just cranking out deliverables


yeah that sounds like a good strategy to avoid burn-out.

We have an open office surrounded by "breakout offices". I simply squat in one of the offices (I take most meetings over video chat), as do most of the other principals. I don't think I could do my job in an office if I couldn't have a room to work in most of the time.

As for agile: I've made it clear to my PMs that I generally plan on a quarterly/half year basis and my work and other people's work adheres to that schedule, not weekly sprints (we stay up to date in a slack channel, no standups)


Perhaps this is why we see AI devotees congregate in places like SF - increased probability

And it is always felt to me that has lineage from neural Turing machine line of work as prior. The transformative part was 1. find a good task (machine translation) and a reasonable way to stack (encoder-decoder architecture); 2. run the experiment; 3. ditch the external KV store idea and just use self-projected KV.

Related thread:https://threadreaderapp.com/thread/1864023344435380613.html


True in creativity too.

According to various stories pieced together, the ideas of 4 of Pixar’s early hits were conceived on or around one lunch.

Bug’s Life, Wall-E, Monsters, Inc


The fourth one is Finding Nemo

One of the OG Unix guys (was it Kernighan?) literally specced out UTF-8 on a cocktail napkin.

Thompson and Pike: https://en.wikipedia.org/wiki/UTF-8

"""Thompson's design was outlined on September 2, 1992, on a placemat in a New Jersey diner with Rob Pike. In the following days, Pike and Thompson implemented it and updated Plan 9 to use it throughout,[11] and then communicated their success back to X/Open, which accepted it as the specification for FSS-UTF.[9]"""




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