That quote stood out to me as well, but mostly because the 3 images shown by the author have nothing to do with product/interface/communications design.
I guess they’re vaguely cool looking images? If the author had used them to talk about how “concept art” in games/movies was going to get upended by AI there would be a point there, but as it stands I find it very puzzling that someone who claims to teach design would use them as key examples of why design - a human process of coming up with specific solutions to fuzzy problems with arbitrary constraints - was headed in any particularly direction.
I think there's some benefit of hindsight in that perspective though. I can imagine how, at the time, you see the advancement, and it's not obvious what the barriers for AI takeover are. Similar to software now, plenty of SWEs have a nagging feeling about AI encroachment. But in all likelihood, eventually it'll become clear that most SWE work involves coordinating with other teams, planning incremental delivery and various testing and review phases, working with CS when users face issues, etc. The boundaries will be a lot clearer, and looking back at the current FUD because of a better autocomplete, it'll seem ridiculous by then. (At least I hope so!)
I guess they’re vaguely cool looking images? If the author had used them to talk about how “concept art” in games/movies was going to get upended by AI there would be a point there, but as it stands I find it very puzzling that someone who claims to teach design would use them as key examples of why design - a human process of coming up with specific solutions to fuzzy problems with arbitrary constraints - was headed in any particularly direction.