I agree with quite a few points here especially on short form content and the mainstream news these days. However on computer games I am still a little undecided. I tend to (try to?) play "creative" games... think Minecraft, Factorio, etc... where you have the chance to execute some project or vision without any real world costs.
Thinking about it, my overall position is to maintain a balance between dopamine from long-term sources and short-term ones. I think long-running creative projects that make you think are generally good whether they are digital (see: 3D animators/artists) or physical - it's just personal preference which one you tend towards. The types of games I try to limit are those with temporary rounds/matches/etc... unlike a Minecraft world, there is no cumulative aspect, no long-term planning apart from your own increase in skill. Despite that, the short satisfaction from momentary successes in each game keep you playing.
Look, there are way more harmful ways to spend time than those creative games you mention. It can be even net positive for many, especially compared to more mind numbing activities.
I just hate seeing them in hands of kids who should get development pressures from anything but glowing interactive screens, and generally folks who form addictions very easily (I am simply on the opposite side for whatever reason, when comparing to many peers in various drugs but also general mental habits... but I feel if I fell for it hard enough my defenses would weaken across the board, probably permanently).
Thinking about it, my overall position is to maintain a balance between dopamine from long-term sources and short-term ones. I think long-running creative projects that make you think are generally good whether they are digital (see: 3D animators/artists) or physical - it's just personal preference which one you tend towards. The types of games I try to limit are those with temporary rounds/matches/etc... unlike a Minecraft world, there is no cumulative aspect, no long-term planning apart from your own increase in skill. Despite that, the short satisfaction from momentary successes in each game keep you playing.