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Runtime instantiation.

From the link above:

"Instead of seeing a program as a monolithic structure, the code of a SIMULA program was organized in a number of classes and blocks. Classes could be dynamically instantiated at run-time, and such an instance was called an "object". An object was an autonomous entity, with its own data and computational capabilities organized in procedures (methods), and objects could cooperate by asking another object to perform a procedure (i.e., by a remote call to a procedure of another object)."



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