The reason performance-noexcept-move-constructor is not enabled by default is likely because blindly applying noexcept is dangerous if the underlying logic isn't actually exception-free. If you let clang-tidy slap noexcept on a move constructor that does end up throwing (perhaps because it calls into a legacy member or allocates memory internally), the runtime behavior changes from caught exception to std::terminate().
The documentations seems to say that option only causes the compiler to issue a warning when move constructors are not marked noexcept - it doesn't override anything.
Note that the way std::vector (and other STL containers) require noexcept move constructors for reallocation is by using template matching, and of course any other code might be doing this too, so having a compiler option that forced a constructor (or anything) to have a type signature different than the way it was declared would be a pretty dangerous thing to do since it'd be hard to know what the consequences would be.
I would argue performance-noexcept-move-constructor should always be on. Move constructors should almost always be noexcept since they typically just move pointers around and don't do allocations normally.
clang-tidy checks but doesn't change things for you.
Since you can also put noexcept(false) to indicate something throws exceptions and you didn't just forget to mark it noexcept, it's not a bad policy to say every move constructor should have a noexcept marker.
I think what he means is that on a 64-bit system you have a massive virtual address space (typically only 48-bit, but that's still 256TB), and since malloc allocates from virtual address space, not limited by physical memory, it is unlikely you will get a malloc failure (unless you are trying to allocate more than 256TB per process, maybe due to a memory leak).
Folks might be using mmap with MAP_POPULATE; they might have overcommit turned off; they might be operating in an rlimit/cgroup (like most container runtimes/orchestrators configure) that limits memory; they might be on a system which doesn't have virtual memory (plenty such systems exist in 64-bit architectures); they might be using calloc on an OS that zeros pessimistically/early; and so on.
That assertion completely misses the point. The scenarios involving move constructors throwing exceptions involve objects being stuck in an inconsistent/zombie state. In fact, the whole point of a move constructors is to avoid having to allocate memory.