Somebody somewhere told Jobs that Apple products had too much "surface area"- a modern desktop computer with huge number of tunable options, too many programmable APIs, too many products, etc. Every one of those areas is a source of customer complaints and engineering cost, and eliminating them- even if there are users- leads to higher profits and higher average satisfaction.
Taken to an extreme, I expect that Apple will evolve to have only one product, with minimal surface area. A button you press that gives money to apple, in response you receive some sort of lovely bauble with no actual functionality. The cost to apple to maintain this would be quite small (they could probably survive with 10 engineers focused mainly on site reliability) and given the historical pattern of Apple customers (I am one), would be highly profitable.
Taken to an extreme, I expect that Apple will evolve to have only one product, with minimal surface area. A button you press that gives money to apple, in response you receive some sort of lovely bauble with no actual functionality. The cost to apple to maintain this would be quite small (they could probably survive with 10 engineers focused mainly on site reliability) and given the historical pattern of Apple customers (I am one), would be highly profitable.