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Thanks. I admit it makes a poor mobile experience because of the design focus for the mouse. In addition the layout practically revolves around the ad block (chosen because it looks the cleanest and purportedly has the highest click rate).

If the site gains momentum then I'll build a mobile version. Right now I think 11% visitors are mobile, and some tablet players do complete games.



tried to play it with my galaxy note, as the stylus registers mouse click events. there was about a half second delay between tap and action.




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