This is mostly the feeling I get from reading those articles about lousy sale on iOS.
It has become too easy to write those types of simple games, what are those guys expecting?
It's a known fact that if you write such a game in a few weeks, it will most likely not generate any money.
Yeah, I wrote this game Orb (http://joeblau.com/orb./) In 3 days for iOS and Android. I didn't put any money into marketing it, but I did promote it. I made my game to test the effectiveness of the Apple Store vs the Play Store vs the Amazon store for an app with minimal publishing. I've definitely learned a lot which I'll probably blog about soon.