Now, I wonder what people could be doing 10, 20 years from now on today's hardware
Probably a lot less tricks up the sleeve are possible (especially with 3D accelerators and dependency on a lot of proprietary AND very complex software)
Or maybe just drop to the framebuffer and push pixels like it has always been done
> Probably a lot less tricks up the sleeve are possible (especially with 3D accelerators and dependency on a lot of proprietary AND very complex software)
Sorry but doesn't that mean there are a LOT MORE tricks up the sleeve possible? They might be hard to find if you have to reverse a proprietary driver, but why not? :)
Probably a lot less tricks up the sleeve are possible (especially with 3D accelerators and dependency on a lot of proprietary AND very complex software)
Or maybe just drop to the framebuffer and push pixels like it has always been done