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Now, I wonder what people could be doing 10, 20 years from now on today's hardware

Probably a lot less tricks up the sleeve are possible (especially with 3D accelerators and dependency on a lot of proprietary AND very complex software)

Or maybe just drop to the framebuffer and push pixels like it has always been done



> Probably a lot less tricks up the sleeve are possible (especially with 3D accelerators and dependency on a lot of proprietary AND very complex software)

Sorry but doesn't that mean there are a LOT MORE tricks up the sleeve possible? They might be hard to find if you have to reverse a proprietary driver, but why not? :)




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